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+2
Considering
Priority-settings for tasks like mining
clownkrieger
4 years ago
updated by
killabi
4 years ago
1 comment
+3
Considering
Looted Menu QoL Suggestion
paddymcfly
4 years ago
updated by
killabi
4 years ago
1 comment
+3
Considering
Mortal Room QoL Suggestion
paddymcfly
4 years ago
updated by
killabi
4 years ago
1 comment
0
Planned
If you micro interrupt returning of items, reschedule until later
killabi
4 years ago
updated by
killabi
4 years ago
1 comment
0
Planned
Training dummy attacks show through z levels
Pantalaimon
4 years ago
updated by
killabi
4 years ago
1 comment
+1
Considering
Generate inital enemy castles via contest
Ted Stevens
4 years ago
updated by
killabi
4 years ago
1 comment
0
Planned
Freeing opinion vs enslaving
Pantalaimon
4 years ago
updated by
killabi
4 years ago
1 comment
0
Planned
Miners can 'dig in' on z-levels below/above them
Pantalaimon
4 years ago
updated by
killabi
4 years ago
1 comment
0
Planned
Training dummy frequently overrides higher priority jobs
Pantalaimon
4 years ago
updated by
killabi
4 years ago
3 comments
0
Planned
Rarity-Setting for production tasks
clownkrieger
4 years ago
updated by
killabi
4 years ago
1 comment
0
Nobles should refill ammo/arrows while enlisted
clownkrieger
4 years ago
updated by
killabi
4 years ago
3 comments
+1
Considering
Torches in underground bases should always burn
clownkrieger
4 years ago
updated by
Pantalaimon
4 years ago
2 comments
0
Fixed
Miners/loggers stop work to haul stone/wood
Pantalaimon
4 years ago
updated by
killabi
4 years ago
2 comments
0
Fixed
Dismantling a wall with a grappling hook attached leaves it in a bad state
killabi
4 years ago
updated by
killabi
4 years ago
4 comments
0
Fixed
Walls in slopes too low in height
clownkrieger
4 years ago
updated by
killabi
4 years ago
3 comments
0
Planned
Pathing issues when digging
killabi
4 years ago
updated by
killabi
4 years ago
6 comments
0
Fixed
Raiders break doors after fight to flee, but keep attacking the blueprints then (i guess)
clownkrieger
4 years ago
updated by
killabi
4 years ago
3 comments
0
Fixed
Raiders not attacking (locked) door, just trying to run through it
clownkrieger
4 years ago
updated by
killabi
4 years ago
1 comment
+4
Considering
Orchard/Grove
jimg
4 years ago
updated by
Pantalaimon
4 years ago
2 comments
+2
Considering
Logging/Hunting hut
clownkrieger
4 years ago
updated by
Pantalaimon
4 years ago
3 comments
0
Pathing: U-turn with doors in one arm seems to confuse nobles
clownkrieger
4 years ago
updated by
killabi
4 years ago
1 comment
0
Considering
Farming: Ability to better control planting
clownkrieger
4 years ago
updated by
killabi
4 years ago
1 comment
0
Crash to Desktop when speaking to a wanderer
papersneaker
4 years ago
updated by
killabi
4 years ago
1 comment
0
Fixed
Crash a few seconds after loading save file.
nuke
4 years ago
updated by
nuke
4 years ago
11 comments
0
Fixed
Tiered apartments can't be given ownership (gifted)
compoundable
4 years ago
updated by
killabi
4 years ago
6 comments
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