Logging/Hunting hut

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  • updated
  • Considering

A building/structure for loggers and hunters. You can set amount of wood/meat/hide you want to produce (infinite) or maintain, and select if they shall cut every tree/certain maturity or hunt all animals/certain animals. A bit more automisation/customisation for lategame, when you dont want to pick every thing they shall hunt and every tree they shall cut. Maybe comparable for ranchers? Animal farm that tames cows, maintains certain stock, produces milk and can even produce meat/hide?

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Fixed In:
Med
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clownkrieger

To add to this: A quarry! (same principle, would need big surface stone veins though)

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killabi
  • Considering
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Pantalaimon

Would love to be able to assign a logger to select trees to cut based on the parameters you mention (particularly the fully mature trees that are losing health - it's hard to find them manually).