Repeated game crash
Was just playing the game on the fast speed letting my people build out several buildings id set up and i keep crashing and getting this crash log as part of it. Not sure if its some issue with to many building orders or built objects on the map.
```
Noble Fates Critical Error:
NullReferenceException: Object reference not set to an instance of an object
Command.Tick (System.Single dt) (at :0)
DismantlePropCommand.Tick (System.Single dt) (at :0)
CommandCharacterFacet.g__TickIfNoChild|40_0 (Command command, CommandCharacterFacet+<>c__DisplayClass40_0& ) (at :0)
CommandCharacterFacet.g__TickIfNoChild|40_0 (Command command, CommandCharacterFacet+<>c__DisplayClass40_0& ) (at :0)
CommandCharacterFacet.Tick (System.Single dt) (at :0)
Actor.Tick (System.Single dt) (at :0)
Character.Tick (System.Single dt) (at :0)
CharacterManager.Tick (System.Single dt) (at :0)
ManagerBehavior.Update () (at :0)
```
3rd crash
```
Noble Fates Critical Error:
NullReferenceException: Object reference not set to an instance of an object
Command.Tick (System.Single dt) (at :0)
DismantlePropCommand.Tick (System.Single dt) (at :0)
CommandCharacterFacet.g__TickIfNoChild|40_0 (Command command, CommandCharacterFacet+<>c__DisplayClass40_0& ) (at :0)
CommandCharacterFacet.g__TickIfNoChild|40_0 (Command command, CommandCharacterFacet+<>c__DisplayClass40_0& ) (at :0)
CommandCharacterFacet.Tick (System.Single dt) (at :0)
Actor.Tick (System.Single dt) (at :0)
Character.Tick (System.Single dt) (at :0)
CharacterManager.Tick (System.Single dt) (at :0)
ManagerBehavior.Update () (at :0)
```