Repeated game crash

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  • updated
  • Fixed

Was just playing the game on the fast speed letting my people build out several buildings id set up and i keep crashing and getting this crash log as part of it. Not sure if its some issue with to many building orders or built objects on the map.

```
Noble Fates Critical Error:
NullReferenceException: Object reference not set to an instance of an object
Command.Tick (System.Single dt) (at :0)
DismantlePropCommand.Tick (System.Single dt) (at :0)
CommandCharacterFacet.g__TickIfNoChild|40_0 (Command command, CommandCharacterFacet+<>c__DisplayClass40_0& ) (at :0)
CommandCharacterFacet.g__TickIfNoChild|40_0 (Command command, CommandCharacterFacet+<>c__DisplayClass40_0& ) (at :0)
CommandCharacterFacet.Tick (System.Single dt) (at :0)
Actor.Tick (System.Single dt) (at :0)
Character.Tick (System.Single dt) (at :0)
CharacterManager.Tick (System.Single dt) (at :0)
ManagerBehavior.Update () (at :0)
```

Version:
Fixed In:
Critical
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killabi

Cheers!

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Mordrid
Quote from killabi

This should be fixed!


Thanks for your patience!

Thank you and the hotfix seems to have fixed my crash issues. Played several more hours yesterday and have had zero crashes so thank you again as i love playing the game you're making.

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killabi
  • Fixed
Avatar
killabi

This should be fixed!


Thanks for your patience!

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killabi

Found the issue here - fix incoming!

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killabi

Oof - sorry friend. I'll look at this now.

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Mordrid

3rd crash 

```
Noble Fates Critical Error:
NullReferenceException: Object reference not set to an instance of an object
Command.Tick (System.Single dt) (at :0)
DismantlePropCommand.Tick (System.Single dt) (at :0)
CommandCharacterFacet.g__TickIfNoChild|40_0 (Command command, CommandCharacterFacet+<>c__DisplayClass40_0& ) (at :0)
CommandCharacterFacet.g__TickIfNoChild|40_0 (Command command, CommandCharacterFacet+<>c__DisplayClass40_0& ) (at :0)
CommandCharacterFacet.Tick (System.Single dt) (at :0)
Actor.Tick (System.Single dt) (at :0)
Character.Tick (System.Single dt) (at :0)
CharacterManager.Tick (System.Single dt) (at :0)
ManagerBehavior.Update () (at :0)
```