Crash when executing a trade
```
Noble Fates Critical Error:
NullReferenceException: Object reference not set to an instance of an object
UITradeScreenWindowContents.ExecuteTrade () (at <955b772a38784a09a701fe2c1b71b2af>:0)
UIElementBehavior.LeftClick () (at <955b772a38784a09a701fe2c1b71b2af>:0)
UIButtonBehavior.LeftClick () (at <955b772a38784a09a701fe2c1b71b2af>:0)
UIElementBehavior.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) (at <955b772a38784a09a701fe2c1b71b2af>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9e70ad52c23e43edb28b88f7fbf10373>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9e70ad52c23e43edb28b88f7fbf10373>:0)
UnityEngine.EventSystems.EventSystem:Update()
```
```
Noble Fates Critical Error:
NullReferenceException: Object reference not set to an instance of an object
UITradeScreenWindowContents.ExecuteTrade () (at <955b772a38784a09a701fe2c1b71b2af>:0)
UIElementBehavior.LeftClick () (at <955b772a38784a09a701fe2c1b71b2af>:0)
UIButtonBehavior.LeftClick () (at <955b772a38784a09a701fe2c1b71b2af>:0)
UIElementBehavior.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) (at <955b772a38784a09a701fe2c1b71b2af>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9e70ad52c23e43edb28b88f7fbf10373>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9e70ad52c23e43edb28b88f7fbf10373>:0)
UnityEngine.EventSystems.EventSystem:Update()
```
Imp skin was what I was trying to sell in all the crashes