Crash when executing a trade

Avatar
  • updated
  • Investigating

```

Noble Fates Critical Error:

NullReferenceException: Object reference not set to an instance of an object

UITradeScreenWindowContents.ExecuteTrade () (at <955b772a38784a09a701fe2c1b71b2af>:0)

UIElementBehavior.LeftClick () (at <955b772a38784a09a701fe2c1b71b2af>:0)

UIButtonBehavior.LeftClick () (at <955b772a38784a09a701fe2c1b71b2af>:0)

UIElementBehavior.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) (at <955b772a38784a09a701fe2c1b71b2af>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9e70ad52c23e43edb28b88f7fbf10373>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9e70ad52c23e43edb28b88f7fbf10373>:0)

UnityEngine.EventSystems.EventSystem:Update()

```

Version:
0.23.0.81
Fixed In:
Avatar
killabi
  • Investigating

Hey - I couldn't find this one when combing the crash logs - can you send your save along?

You can find it in C:\Users\%USERNAME%\AppData\LocalLow\Xobermon, LLC\Noble Fates


We need the latest .octsav.gz in there that you were loading in-game.

Thanks!

Avatar
Captain Nobody

Happens every time I try to trade for the steel grappling hook.  have not tried trading with others.  I add imp skin and sometimes the amount I add goes up and the gold amount does not go up anymore.  so I take away imp skin until the gold amount drops and then I initiate the trade and crash.

Avatar
killabi

Thanks! We'll investigate!

Avatar
Captain Nobody

```

Noble Fates Critical Error:

NullReferenceException: Object reference not set to an instance of an object

UITradeScreenWindowContents.ExecuteTrade () (at <955b772a38784a09a701fe2c1b71b2af>:0)

UIElementBehavior.LeftClick () (at <955b772a38784a09a701fe2c1b71b2af>:0)

UIButtonBehavior.LeftClick () (at <955b772a38784a09a701fe2c1b71b2af>:0)

UIElementBehavior.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) (at <955b772a38784a09a701fe2c1b71b2af>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9e70ad52c23e43edb28b88f7fbf10373>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9e70ad52c23e43edb28b88f7fbf10373>:0)

UnityEngine.EventSystems.EventSystem:Update()

```

Imp skin was what I was trying to sell in all the crashes