Crash a few seconds after loading save file.
```
Noble Fates Critical Error:
NullReferenceException: Object reference not set to an instance of an object
Item..ctor (IItemType type) (at <7c2aee5ca6a9409e90469d138d230054>:0)
InstancedItem..ctor (IItemType type, InstancedItemInitializer initializer) (at <7c2aee5ca6a9409e90469d138d230054>:0)
PropCrateInstancedItem..ctor (PropActor prop) (at <7c2aee5ca6a9409e90469d138d230054>:0)
PropActor.Crate () (at <7c2aee5ca6a9409e90469d138d230054>:0)
CratePropVerb.Notify (System.String message) (at <7c2aee5ca6a9409e90469d138d230054>:0)
VerbNotify.Trigger (Actor actor) (at <7c2aee5ca6a9409e90469d138d230054>:0)
NotifyTrack.Evaluate (Actor actor, System.Single from, System.Single delta) (at <7c2aee5ca6a9409e90469d138d230054>:0)
AnimationFacet.Tick (System.Single dt) (at <7c2aee5ca6a9409e90469d138d230054>:0)
Actor.Tick (System.Single dt) (at <7c2aee5ca6a9409e90469d138d230054>:0)
Character.Tick (System.Single dt) (at <7c2aee5ca6a9409e90469d138d230054>:0)
CharacterManager.Tick (System.Single dt) (at <7c2aee5ca6a9409e90469d138d230054>:0)
ManagerBehavior.Update () (at <7c2aee5ca6a9409e90469d138d230054>:0)
```
Yep. Just tested in game. Seems fixed. Thanks a lot!