Learning Tied To Kingdom
After playing for a bit now one of the more tedious issues I have run into is the learning system. Having to relearn every recipe if you switch crafters, they die, or if you want to run multiple crafters feels unnecessary.
If its potentially a "too easy" issue then maybe make it a softer learning. Whereas once your kingdom has "discovered" that recipe, anyone with enough skill can make it. But perchance make their first craft of it slightly slower? similar to learning it but without the prerequisites that the kingdom already discovered.
Making leather armor pieces feels absolutely awful due to this. Getting the hide, tanning the hide, learning cloth, learning hide, learning leather, then praying no body takes an arrow to the knee.
While the issue is slightly minor with the way the learning tree is now, if there is possibility of expanding to further refinement of items and minerals or something, this could pose a large issue.
Kingdoms should feel as they are advancing and getting better, the learning tied to individuals throws a wrench in this.
I would go further and say that learning should be passively inherited from their global culture for some things.
For example, stairs, doors, basic furniture, etc. They should be able to build these without learning period, but maybe they start out low quality/low HP, and they would be low prestige.
Additionally I would suggest that less experienced people can learn faster both from observing the finished objects and from observing others doing the task.
Ya this is cool - still thinking on this one.