Some cows showed up as "Cow Wanderers" trying to capture one lead to crash

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  • updated
  • Planned

I got the message "Cow Wanderers are visiting" but saw no pawns in the visiting tab top left, but clicking on the notice on the right showed me three cows, one with a name plate reading "Cow", when left-clicking no property menu showed up like it would with wild animals and when right-clicking with a pawn selected, the context menu offered me "Move To", "Capture" and "Attack". I clicked capture hoping for some cow-serfs, but when my pawn walked there, as soon as he reached "Cow" the game froze and crashed with the message below. I suspect the "Cow Wanderes" once where a normal group who owned 3 cows, but then all pawns, in the group, got adopted into some kingdom and the cows "inherited" the group, but lack the "Pawn"-nes needed for the interactions to work.

So please, add the "Pawn"-nes to animals inheriting group leadership so I can capture them and then argue about cow hide with them.


```

Noble Fates Critical Error:

NullReferenceException: Object reference not set to an instance of an object

Pawn.Captured (Pawn by) (at <60ad7c5cc032438289d8f8041c68bf27>:0)

CaptureCharacterCommand.Tick (System.Single dt) (at <60ad7c5cc032438289d8f8041c68bf27>:0)

CommandCharacterFacet.g__TickIfNoChild|40_0 (Command command, CommandCharacterFacet+<>c__DisplayClass40_0& ) (at <60ad7c5cc032438289d8f8041c68bf27>:0)

CommandCharacterFacet.Tick (System.Single dt) (at <60ad7c5cc032438289d8f8041c68bf27>:0)

Actor.Tick (System.Single dt) (at <60ad7c5cc032438289d8f8041c68bf27>:0)

Character.Tick (System.Single dt) (at <60ad7c5cc032438289d8f8041c68bf27>:0)

CharacterManager.Tick (System.Single dt) (at <60ad7c5cc032438289d8f8041c68bf27>:0)

ManagerBehavior.Update () (at <60ad7c5cc032438289d8f8041c68bf27>:0)

```

Version:
0.23.0.46
Fixed In:
High
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killabi

This event is disabled for now.

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killabi
  • Planned