[Crash] Game crashes after cancelling a wall's build order.
Game crashed after cancelling a wall - I think (unchecked a wall's build check)
Now whenever I load any autosave from the list it crashes as soon as I get into the game.
```
Noble Fates Critical Error:
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at :0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at :0)
OutlineActor.RemoveTile (TilePos tile) (at <49b27a2fdb57438296b7852e2fd09afe>:0)
BuildingActor.RemoveTile (TilePos tile) (at <49b27a2fdb57438296b7852e2fd09afe>:0)
BuildingActor.RemoveRoom (RoomActor room, System.Boolean autoCleanup, System.Boolean refreshBeh) (at <49b27a2fdb57438296b7852e2fd09afe>:0)
RoomActor.Destroyed () (at <49b27a2fdb57438296b7852e2fd09afe>:0)
Actor.Destroy () (at <49b27a2fdb57438296b7852e2fd09afe>:0)
RoomActor.PostLoad () (at <49b27a2fdb57438296b7852e2fd09afe>:0)
OctSaveReader.PostLoad () (at <49b27a2fdb57438296b7852e2fd09afe>:0)
UnityEngine.Debug:LogException(Exception)
OctSaveReader:PostLoad()
OctSaveManager:Load()
ManagerBehavior:UpdateLoading()
ManagerBehavior:Update()
```
Don't ya'll know about if checks? GAWD DAYUM