magic properties of items are to overwhelming

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I spend more time in the belongings tab than actually playing the game with just with 7 ppl managing their equipment needs/likes/dislikes.

It would help if magic properties of items where limited to certain item classes - like offensive ones to weapons, defensive ones to armor, crafting buffs to gloves, speed buff to shoes asf.

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killabi

Ha! No doubt - I think it's interesting that there are some duds mixed in there and we aim for all of the skills to have value, but totally agree that we need more and more interesting ones too.

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thewul

The new belongings UI is great!

but my point is about "interesting enchantments" - as mentioned above - "sabatons of farming" *suck*

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killabi

This will continue to evolve - but we think it's more manageable with the new belongings UI.

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thewul

Ok, so this is going to get somehow lengthy, but last night (after once again getting lost in cloth-pig/cow/deer-hide/leather-bronze part-of-thisandthat), I thought about how the whole system could be less confusing:

1. enchantment slot(s?) for "general attributes":

- "mighty": +damage, limited to weapons

- "sturdy": +armor, limited to hide/leather/bronze/steel

     - "swift": +movement. limited to feet

     - "cunning": +bonus to whatever skill you use, limited to gloves

2. enchantment slot(s?) for "skills"

     - melee: limited to melee weapons and metal armor

     - ranged: limited to ranged weapons and hide/leather armor

     - nursing: cloth (gloves only?)

     - production skills: cloth/hide/leather (gloves only?)

this should generate more "interesting" items and naturally give specific outfits (no more steel sabatons of farming)

Whilst generating an item you have a  couple of decisions to make:

1: propability to have a general enchantment

2: propability to have a skill enchantment

3: propability to have further enchantments

all these should be based on (crafter_skill - item difficulty) and decrease for (enchantment_slots_filled / crafter_skill)... or so I guess =)


Finally: it would be less confusing if there weren't different names for the same skill-echantment...

 

Thanks for listening...

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killabi
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