[Crash] Crash when choosing "load game" while current gamestate has an escapee event
If current gamestate has an excape attempt, and you attempt to load from a save, game crashes. Below is crash report:
```
Noble Fates Critical Error:
NullReferenceException: Object reference not set to an instance of an object
EscapeInstinct.AttemptComplete (Command command) (at :0)
Command.Destroy () (at :0)
Command.Unassign () (at :0)
Instinct.Deactivate () (at :0)
InstinctCharacterFacet.Destroyed () (at :0)
Facet.Destroy () (at :0)
Character.SetOffMap () (at :0)
Place.RemoveFromPlace (Pawn pawn) (at :0)
Pawn.Destroy () (at :0)
Character.Destroyed () (at :0)
Actor.Destroy () (at :0)
CharacterManager.ResetGame () (at :0)
ManagerBehavior.ResetGame () (at :0)
ManagerBehavior.LoadGame (System.String filename, System.String path) (at :0)
UIMenuScene+<>c__DisplayClass28_0.b__0 () (at :0)
UIActionAnimation.Apply () (at :0)
UIAnimationController.Update () (at :0)
```
There's an option that says how many autosaves to keep. You can up it if you want more!