UI improvements
Really liking this game but the UI is kinda killing it for me. It looks pretty "place holder like" for development sake. In general the UI graphics/design dosn't match the goofy artstyle of the game and looks pretty lo-res.
Make the building UI bigger with more rows.
Explain stats when hovering over things in crafting stations, menus and so on.
What does "Tool" mean. (I know it means "copy".)
I didn't find a "deconstruct" or "cancel" building tool so I can mark multiple objects.
Put often used actions on the main screen and don't bury them inside menu, like digging.
A harvest/forage-tool would be nice (with filter to only harvest fully grown trees/plants).
Make the game run while in Schedule menu or any other. Optionally let the player pause with space in said menus.
Make the "Items"-tab (top left corner) an additional separate menu with a details list. From there let us tick individual resources that we want to track in the top left corner.
Always display menunames, not only on hovering over it.
I hope there will be some improvements in the future.
Hey friend - thanks for the feedback.
No doubt that the UI, like the game itself, is still a WIP.
We have plans to address a number of your notes above - thanks for taking the time!