UI improvements

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  • updated

Really liking this game but the UI is kinda killing it for me. It looks pretty "place holder like" for development sake. In general the UI graphics/design dosn't match the goofy artstyle of the game and looks pretty lo-res.

Make the building UI bigger with more rows.

Explain stats when hovering over things in crafting stations, menus and so on.

What does "Tool" mean. (I know it means "copy".)

I didn't find a "deconstruct" or "cancel" building tool so I can mark multiple objects.

Put often used actions on the main screen and don't bury them inside menu, like digging.

A harvest/forage-tool would be nice (with filter to only harvest fully grown trees/plants).

Make the game run while in Schedule menu or any other. Optionally let the player pause with space in said menus.

Make the "Items"-tab (top left corner) an additional separate menu with a details list. From there let us tick individual resources that we want to track in the top left corner.

Always display menunames, not only on hovering over it.

I hope there will be some improvements in the future.

Version:
0.28
Fixed In:
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killabi

Hey friend - thanks for the feedback.

No doubt that the UI, like the game itself, is still a WIP. 

We have plans to address a number of your notes above - thanks for taking the time!