Corrupted Saves

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HELL ON EARTH.Save 15.octsav.gz

working save - name change maybe a issue?


Just one of MANY randomly corrupted saves.

I have lost many, many hours of game play having to start over and over :(

I also have 100's of good saves so I'm still a sucker for punishment I guess ;)

I've tried SOOooo many things to try resolve these issues through many different releases.

*Is there any way (besides just reading logs) and trying to investigate and or fix.

...for me to edit and or troubleshoot broken saves?

I hear you guys fix saves pretty easily, maybe I can? ;)

Anyways... thank you very much for your time and consideration.

SKINBUS

I did just notice....

Mono path[0] = 'E:/==Noble.Fates.v0.25.0.27/Noble Fates_Data/Managed'
Mono config path = 'E:/==Noble.Fates.v0.25.0.27/MonoBleedingEdge/etc'

^^^ I changed from that install folder some time ago...

Is it a problem? Can I fix it?

Player-prev.log

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Uploading Crash Report
ArgumentOutOfRangeException: Index and length must refer to a location within the string.
Parameter name: length
  at System.String.Substring (System.Int32 startIndex, System.Int32 length) [0x0006a] in <fb001e01371b4adca20013e0ac763896>:0
  at Place.PostLoad () [0x00000] in <a3802c2140014b74adc68628b9f0a00b>:0
  at OctSaveReader.PostLoad () [0x00011] in <a3802c2140014b74adc68628b9f0a00b>:0

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Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

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Trying to reserve an actor reserved by someone else!

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GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.

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UnityUserReportingPlatform.Post: 0 Cannot connect to destination host
Couldn't create a Convex Mesh from source mesh "num03_Corn" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename:  Line: 91)

Couldn't create a Convex Mesh from source mesh "Backpack_Pack_Middle" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename:  Line: 91)

Couldn't create a Convex Mesh from source mesh "RopeCoil" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename:  Line: 91)

Couldn't create a Convex Mesh from source mesh "Hammer_Cheap_Head_Wacky" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename:  Line: 91)

Couldn't create a Convex Mesh from source mesh "CatapultBoulder" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename:  Line: 91)

Couldn't create a Convex Mesh from source mesh "CatapultArm" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename:  Line: 91)

Couldn't create a Convex Mesh from source mesh "PottedPlant" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename:  Line: 91)

Couldn't create a Convex Mesh from source mesh "Stones" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename:  Line: 91)

Couldn't create a Convex Mesh from source mesh "TableBottle" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename:  Line: 91)

Couldn't create a Convex Mesh from source mesh "TableBottle_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename:  Line: 91)

Couldn't create a Convex Mesh from source mesh "TableBottle_03" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename:  Line: 91)

Couldn't create a Convex Mesh from source mesh "Keg" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename:  Line: 91)

HIDE
Bad shatter output mesh: Cylinder.002
End Initialize: 68.65312
Failed to create field map <allowedTypes>k__BackingField -> allowedTypes
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Error Loading OctDatGlobal: Oct.Items.Weapons.Bow.Attack

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Version:
Noble.Fates.v0.25.0.27
Fixed In:
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Michael Anderson

Oh and... good job!

Performance and load times seem to be noticeably better after the 34 patch.

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Michael Anderson

Question...

Is there a way to (or could there be one added) to get a character 'unstuck'?

I've had a number of these issues lately - especially in/on roofs or paths used as roofs.

I either have to build some intricate way to get them out or... (with the current one) I can't seem to find a way that I can get this one guy unstuck.

Thank you in advance,

SKINBUS.

I just found an easier way vs trying to build some odd structure but its a bit unconventional. I tried just tried 'enlisting' the stuck character to see if that would do something. Oddly enough... he managed to un-stick himself.

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killabi

I think they aren't allowed to jump down any more unless enlisted - if you enlist them and tell them to get off the roof it should work.

We'll work on improving it.