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Recently updated posts
+2
War-Horn
clownkrieger
3 years ago
updated by
MaDsaiboT
3 years ago
1 comment
+3
Considering
Copper coins?
compoundable
3 years ago
updated by
killabi
3 years ago
2 comments
+1
Considering
Warning that saying no to visits can result in war
N?N!
3 years ago
updated by
killabi
3 years ago
5 comments
+3
Considering
Faction-level reaction thumb tooltip
N?N!
3 years ago
updated by
killabi
3 years ago
1 comment
0
Planned
Asking about a ruler shouldn't offer info about their kingdom
N?N!
3 years ago
updated by
killabi
3 years ago
1 comment
0
Planned
"I dont care about respect"-bug
clownkrieger
3 years ago
updated by
killabi
3 years ago
1 comment
0
Considering
Inspiring Monument
jimg
3 years ago
updated by
killabi
3 years ago
1 comment
+2
Considering
More digging/mining options - ramps, cut stairs etc
Pantalaimon
3 years ago
updated by
killabi
3 years ago
1 comment
+2
Considering
Remove arrow-collection from hunting-job
clownkrieger
3 years ago
updated by
killabi
3 years ago
1 comment
+2
Considering
Priority-settings for tasks like mining
clownkrieger
3 years ago
updated by
killabi
3 years ago
1 comment
+3
Considering
Looted Menu QoL Suggestion
paddymcfly
3 years ago
updated by
killabi
3 years ago
1 comment
+3
Considering
Mortal Room QoL Suggestion
paddymcfly
3 years ago
updated by
killabi
3 years ago
1 comment
0
Planned
If you micro interrupt returning of items, reschedule until later
killabi
3 years ago
updated by
killabi
3 years ago
1 comment
0
Planned
Training dummy attacks show through z levels
Pantalaimon
3 years ago
updated by
killabi
3 years ago
1 comment
+1
Considering
Generate inital enemy castles via contest
Ted Stevens
3 years ago
updated by
killabi
3 years ago
1 comment
0
Planned
Freeing opinion vs enslaving
Pantalaimon
3 years ago
updated by
killabi
3 years ago
1 comment
0
Planned
Miners can 'dig in' on z-levels below/above them
Pantalaimon
3 years ago
updated by
killabi
3 years ago
1 comment
0
Planned
Training dummy frequently overrides higher priority jobs
Pantalaimon
3 years ago
updated by
killabi
3 years ago
3 comments
0
Planned
Rarity-Setting for production tasks
clownkrieger
3 years ago
updated by
killabi
3 years ago
1 comment
0
Nobles should refill ammo/arrows while enlisted
clownkrieger
3 years ago
updated by
killabi
3 years ago
3 comments
+1
Considering
Torches in underground bases should always burn
clownkrieger
3 years ago
updated by
Pantalaimon
3 years ago
2 comments
0
Fixed
Miners/loggers stop work to haul stone/wood
Pantalaimon
3 years ago
updated by
killabi
3 years ago
2 comments
0
Fixed
Dismantling a wall with a grappling hook attached leaves it in a bad state
killabi
3 years ago
updated by
killabi
3 years ago
4 comments
0
Fixed
Walls in slopes too low in height
clownkrieger
3 years ago
updated by
killabi
3 years ago
3 comments
0
Planned
Pathing issues when digging
killabi
3 years ago
updated by
killabi
3 years ago
6 comments
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