User had to hold walk button to be able to open wooden gate
Actual condition: When user wants to enter to the castle through the gate, user noticed that he had to hold the walk button to be able to unlock gate
Expected result: User can unlock the gate with E button regardless of what states
Attachment: user had too hold walk button to open wooden gate.mp4
Version:
0.23.0.25d
Fixed In:
It's using the movement direction to override the camera direction. When you aren't moving, it falls back to the camera - I think this is reasonable but open to opinions!