Military Grouping

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Hello, 

A main chore I find myself running into is having to constantly keep track of who I want doing what military role. With the addition of conquest, I like taking my nobles out for a good fight, and having the ability to more easily group them in a military sense would be beneficial.


For example; I currently have my nobles split into three groups, Melee (currently all the same kind), Ranged, and a "Medic" type role (meaning they are ranged and melee trained, as well as heavy Nursing). Problem I run into is when trying to select my nobles I have a to manually unselect nobles that aren't quite part of certain groups when moving them into position. For example maybe I have my melee to the side, ranged in direct line but a safe distance away and medics also off to the side in a ready to save from either group position but still able to provide ranged support. When I quickly click (R) for ranged and tell them to move, maybe I want a different firing position or they need to get into cover, I have to select r, then manually unselect all people from the medic group.

While this isn't game breaking, it does get tedious. This military group or squad could also allow me to dictate what I want their outfits to be (a bit of a stretch-goal ask). This is really only useful when using auto-select gear. being able to say this squad can only select gear of this type will be helpful. 


Maybe I want a squad of wall breakers, and a squad of shields. I would like to be able to quickly select them to bust a wall while my shields maybe take fire. At base I don't want someone I specifically tasked with being a wall buster (maybe they are fast walker) picking up a shield or grappling hook, but also want them only ever wearing heavy armor. (This can manually be done by excluding all primary and secondaries from claimable, and manually dictating who has what weapons) but it would be cool to have a system for it.

Thanks! 

Version:
0.30.3.7
Fixed In: