Crashing on trade screen after executing the trade offer

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  • updated
  • Fixed

Getting this error pretty reliably to the point where I make sure to save before ever starting a trade in my game:
```

Noble Fates Critical Error:

NullReferenceException: Object reference not set to an instance of an object

UITradeScreenWindowContents.ExecuteTrade () (at :0)

UIElementBehavior.LeftClick () (at :0)

UIButtonBehavior.LeftClick () (at :0)

UIElementBehavior.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) (at :0)

UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <7d72c1f7cfd2406486d1466368416c7d>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <7d72c1f7cfd2406486d1466368416c7d>:0)

UnityEngine.EventSystems.EventSystem:Update()

```

Save Game:

The Angelic Oysters.Save 16 (Auto).octsav.gz

Version:
0.24.0.8
Fixed In:
Avatar
killabi

Thank you - mind sending along your save? Any pattern to it?

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killabi
  • Considering

Ok - I think I've narrowed this down a bit based on crash reports, but still trying to find the exact repro. Would you be willing to save just before trading each time and let me know if it crashes (perhaps passing that save along)?

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KillParadise
Quote from killabi

Ok - I think I've narrowed this down a bit based on crash reports, but still trying to find the exact repro. Would you be willing to save just before trading each time and let me know if it crashes (perhaps passing that save along)?

Hi, sorry I wasn't getting notifications anywhere for this. I can totally pass along the save but it looks like maybe it was fixed in your patch notes?

Edit: attached the save game file anyway

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killabi

Ya, I think we’re good - thanks though!

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killabi
  • Fixed